Project

growing minds

An educational game that encourages children to explore ecosystems, connect with nature and develop the skills to shape sustainable lifestyles in the future through play.

What it does

Players come together to build ecosystems in nature using plants, animals and water. Through play, they develop:

systems

Systems thinking.

adapting

Adaptability.

solving

Problem-solving.

together

Collaboration.

The game transforms ecological concepts into interactive, hands-on experiences, nurturing environmental awareness and empowering children to imagine sustainable futures.

Concept

Growing Minds invites children to discover the wonders of nature through play. By solving ecosystem challenges, players develop creativity, adaptability and problem-solving skills, blending fun with real-world learning.

How it works

01

Explore

Find an element in nature.

02

Build

Place it at the centre and connect related ecosystem tiles.

03

Discuss

Decide what belongs, what is missing and how the elements depend on one another.

04

Reflect

Connect the learning to nature in everyday life.

Building skills through play

Skills are not taught separately.
They emerge through gameplay

Growing Minds turns play into a dynamic learning tool. Children navigate ecosystems, respond to changing conditions and collaborate to solve challenges.

01

Systems thinking, through connections

Every move touches something else. The web is the lesson and children find it by pulling on it.

02

Adaptability, through shifting scenarios

Conditions change mid-game. The plan that worked last round stops working and has to be rebuilt.

03

Resilience, through trial and error

Failure is a move, not a verdict. Abstract ecological ideas become tangible, testable and meaningful.

From play to real-world impact

Growing Minds helps children see nature as an interconnected system and themselves as part of it.

Design process

Rooted in research
and iterative design

playtesting

Continuous playtesting with children, from the earliest rough prototypes onward.

educators

Feedback from educators, folded back into each iteration.

classrooms

Real-world classroom environments, tested across schools in Hungary and France.

Growing Minds was tested with children and educators in France and Hungary. Their feedback helped make the gameplay clearer, more collaborative and easier to use in classrooms.

In schools

Sessions in Grasse
and Budapest

Grasse, France

A morning with one class: hunting through the schoolyard with magnifying glasses, then moving inside to build the ecosystem out of tiles on the classroom floor.

Budapest, Hungary

The same game outdoors in winter coats: the board laid out across the schoolyard and then the grass, with two facilitators keeping it moving.

Cultural foundation

Growing Minds draws from perspectives across India, Turkey, Hungary and France. That diversity informs how the game approaches learning, play and ecological understanding.

The game

systems thinking

Colour-coded hexagonal tiles represent different ecosystem categories. With no fixed order or single correct answer, every ecosystem can grow and change through the children’s choices.

collaboration

Learning through play in collaboration: children recognise connections and make decisions together to build cycles in nature.

adaptable

The game features plants, animals and environmental themes, making learning relevant to children’s surroundings.

Recognition

iF Student Design
Award 2024

iF Student Design Award
“This game provides a fun, interactive, and creative way for children to develop a deeper connection with nature… nurturing the next generation of practical environmentalists.”

Jury statement

In a time when sustainability in education is critical, Growing Minds contributes by making ecological learning experiential, engaging and impactful.

Winner statement

Exhibition

Dutch Design Week 2025

Growing Minds was exhibited at Dutch Design Week 2025 at BioArt Laboratories, Eindhoven.

Play is not the opposite of work
It's how humans learn

Let's Shape
What's Next

We collaborate with schools, educational institutions and exhibitions to create meaningful, play-based learning experiences.

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© 2026 Inplay Creative Studio · Play with possibilities

Let's Shape What's Next

We collaborate with schools, educational institutions and exhibitions to create meaningful, play-based learning experiences.