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the inplay journal

Case studies, research papers, field notes and reflections from our ongoing exploration of play, learning, design and climate conscious education.

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Two children painting with leaves and twigs in a schoolyard

Research paper

Co-designing with Children: Intuitive Insights for Growing Minds

Published through the Pixel International Conference. What happens when children aged five to nine are treated as contributors to the tools built for their own learning and what their movements, questions and hesitations turn out to be worth.

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Children playing the Growing Minds game outdoors

Case study

Growing Minds

An award-winning educational game that connects children with nature through playful exploration of ecosystems and the research, playtesting and cross-cultural work behind it.

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Children's painted handprints in yellow, red and blue on white paper

Perspective

From Memoir to Method

How a 2023 master’s thesis on climate change, pedagogy and early years development became the conceptual foundation for the Eco-Schools Handbook for Early Years: learning through play, the environment as a third educator and sustainability held in a school’s culture rather than parked in a subject slot.

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Children walking together through a courtyard between buildings

Perspective

The City as a Playground: Rethinking Childhood Through Design

Notes from Holiday Homework, a LOAM exhibition at Method Delhi and the question at its centre: is play a right, the way clean air or public transport is a right? On open-ended design, accessible commons, repair and children as research participants rather than end users.

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Hexagonal Growing Minds tiles laid out in a branching ecosystem

Press

Growing Minds: Environmental Awareness and Designing With Children

Written up by Remi Terhorst for the Lectoraat Human Experience & Media Design. A close look at what changed when children aged six to eight were brought into the design process, including the moment detailed illustrations gave way to simplified icons children could actually read as relationships.

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Research paper Designing With Children · Intuitive Insights From Growing Minds

Growing Minds explores what happens when children help shape the tools created for their learning. Developed through observation and repeated playtesting with children aged five to nine, the study treats their movements, questions, hesitations and collaborations as valuable design insights. The result is an educational game that makes sustainability active, social and connected to everyday experience.

01

Children shape the design

Children were treated as active contributors rather than final users. Their actions, questions and misunderstandings revealed gaps between adult assumptions and their actual learning needs. Each observation helped the game become clearer, more accessible and more meaningful.

02

Play makes learning visible

Children demonstrated their understanding by moving, collecting, matching, explaining, adjusting and trying again. Play became both a learning method and a research tool, making curiosity, confusion, cooperation and problem solving visible through action.

03

Connections build systems thinking

Recognising individual plants, animals or natural objects was only the beginning. Ecological icons, natural materials and shared maps helped children explore how living things, resources, environments and human choices influence one another.

04

Collaboration must be designed

Placing children in a group did not automatically create collaboration. Shared missions, turn taking and the need to continue from another child’s move made cooperation a concrete part of the experience. Children learned to observe, communicate and adapt their decisions together.

05

Skills for a climate conscious future

Growing Minds supports ecological awareness, communication, adaptability, confidence and shared decision making. By shifting the teacher from answer giver to guide, the experience helps children become active participants in learning and capable future actors within the systems they will inherit.

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Play is not the opposite of work
It’s how humans learn

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Let's Shape What's Next

We collaborate with schools, educational institutions and exhibitions to create meaningful, play-based learning experiences.